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The Dresden Files: Caught in the Undertow

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Post  SeanHiruki Fri Mar 18, 2011 4:49 pm

Set right before the novel Changes. Basically I will play the main character Harry Dresden while you all play other characters and OCs.

Thoughout the day I will post the characters that I need played and the elements of the world. Just incase some of you have not read the novels

Rules:
1. No god moding or mary sues. You can be powerful, but not god
2. I reserve the right to be the god of this rp. In other words, these rules may change slightly
3. Be nice to the other children. No OOC fighting.
4. Cussing and romance ok, Keep it R at most. And Wizards: use curses like'Stars and Stones', 'Merlin's Beard' and 'Hell's Bells' more often than the normal curse words.
5. Have fun ,damn you!
6. Post "Why do the sell hotdogs in packages of ten but hotdog buns in packages of eight?" with your character if you have read the rules
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Post  Cracklord Fri Mar 18, 2011 4:57 pm

Just Dresden Files characters?
Might be fun. May I play Lara Raith?

Why do the sell hotdogs in packages of ten but hotdog buns in packages of eight?

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Post  SeanHiruki Fri Mar 18, 2011 5:30 pm

Not just Dresden Files Characters, OCs are welcome too. But I ant to get the Dresden Files characters out of the way first.

Lara Raith accepted. Gonna post the character sheet template and Harry's Sheet soon

Still need
Thomas Raith
Karrin Murphey
Molly Carpenter
Bob
Any of the White Council but especially Ebenezer Mcoy
ANy of the White, Red or Black Vampire Courts
Any of the Alphas
Jared Kincad (The HellHound)
Sanya
Any of the Blackend Denarius
Cowl
Mab
The Leanansidhe
Queen Titania
Lily
Fix
Waldo Butters
Marva
"Gentleman" Johnny Marcone
Sigrun Gard
Hendricks
Mac McAnally
Elaine Mallory
Toot-Toot


Last edited by SeanHiruki on Mon Mar 21, 2011 7:40 pm; edited 1 time in total
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Post  SeanHiruki Fri Mar 18, 2011 6:18 pm

Name:
Age:
Gender:
Race:
Rank:
Skills and Spells:
Weapons:
Items:
Personality:
Bio (Optional):
Appearance (Picture or description):

Name: Harry Blackstone Copperfield Dresden
Age: 30-something
Gender: Male
Race: Wizard
Rank: Warden, Regional Commander
Skills and Spells: Kaboom Magic (Evocation), Shields, Veils, Illusions, thaumaturgy
Weapons: Revolver, Blasting Rod,Magic Staff
Items: Various magic items, "Shield" Bracelet
Personality: When in danger, Harry uses humor as well as action to combat the threat. In fact, Harry usually turns to comedy unless the situation is serious. He cannot stand evil especially when his friends and loved ones are in danger. He hates hurting a lady unless they give him a good reason, like say they almost kill him. Chivalrous to a fault.
Bio (Optional):
Appearance (Picture or description):The Dresden Files: Caught in the Undertow HarryDresden
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Post  SeanHiruki Mon Mar 21, 2011 7:22 pm

THE DRESDENVERSE

The City of Chicago is full of supernatural goodies and baddies. Vampires, Werewolves, Wizards. You name it, we most likely got it. Here is a quick rundown.

WIZARDS. THE WHITE COUNCIL
The White Council is the governing body of the Wizard community in the world. They primarily protect humanity from abuses of magic, but also shield this world from the Sidhe and other creatures that wish humanity harm. It is also a political and democratic organization seeking to unite wizards throughout the world, and can make or break treaties with the other supernatural powers as necessary. Due to the multitude of nationalities present, meetings of the Council are traditionally conducted in Latin, a procedural point which has, not coincidentally, served to keep younger wizards from gaining too much standing or momentum by making it very difficult for them to speak eloquently or even coherently to the rest of the Council. The council meetings' dress code imposes wizards to wear robes. Wizards and apprentices are differentiated by the color of their robes: black and brown respectively. In addition, full wizards wear a stole.
The Council is governed by a Senior Council of seven wizards, with the leader referred to as the Merlin. Beyond the Senior Council, which constitutes the executive branch, there are the actual wizards of the council that contribute to the legislative branch. The Judicial branch belongs to the Wardens, a combination police force and military.

THE SENIOR COUNCIL
The Senior Council is the executive branch of the White Council. It consists of seven wizards, selected by their peers among the most senior wizards. Its chair is entitled the Merlin; traditionally regarded as the most powerful wizard in the world, though the politicking required to secure the position may suggest that factors other than raw power are equally important.
The Senior Council arrives at its decisions through majority vote, but the Merlin has proxy authority to cast the vote of any Senior Council member not present at a Senior Council meeting who has not designated a substitute; politicking at this level often turns simply on who does and does not arrive at a meeting before a vote is concluded. The Senior Council can reserve certain matters to the Senior Council only, not involving a vote of the White Council as a whole.

THE WARDENS
The Wardens are the White Council's enforcers. Their primary role is to enforce the Seven Laws of Magic, and they are empowered to deliver summary judgment when confronting a violator of the Laws. This can be anything from advising new practitioners of the Laws, to delivering suspects to trial in front of the Senior Council, to simply beheading criminals in the field. During times of war (such as the current conflict with the Red Court), Wardens also serve as the White Council's primary military force. The two "badges" of the office of Warden are their gray cloaks (which, according to Harry, blood cannot stain) and silver swords (the type of sword varies from Warden to Warden as they are made custom for said Warden) with the ability to break enchantments.
There are three ranks, or grades, of Wardens.
- Captain: commands the entire force of Wardens. Reference: Dead Beat
- Commander: commands significant forces of Wardens, such as a whole continent or part of a continent. Specific assignment may be established by the Captain. Commanders report to the Captain. Reference: Dead Beat
- [Ordinary] Warden: all other members of this force who are not Commanders or the Captain.
It would appear that Warden rank nomenclature is more related to Navy grade nomenclature than Army.
Morgan is not only a Warden, but a Commander as well; in the event that the Captain is incapacitated, Morgan becomes acting Captain. Morgan also appears to be of a higher rank than Dresden, however this may simply be due to seniority. Reference: Dead Beat; however Morgan's rank is also mentioned in other books such as Storm Front.

THE BLACKSTAFF
In addition to the Wardens, the Council also secretly appoints one wizard to serve as its Blackstaff. The Blackstaff is given unique authority to violate the Seven Laws of Magic at his or her sole discretion without penalty—to be, as Harry phrases it in Blood Rites, the Council's "wetwork man", their covert assassin and counteragent. This was implemented as a last-ditch solution in situations where the Laws are being exploited to prevent the Council from taking necessary action against its enemies. This is currently Ebenezar McCoy (Harry Dresden's teacher after he killed his adopted father, Justin DuMourne with black magic). It was shown in Changes that The Blackstaff is not only the position held by McCoy, but also an object that he wields, an unmarked, unadorned staff of twisted black wood. The Blackstaff seems alive and tendrils from it creep up Ebenezar's arm as he uses it in battle.

THE BLACK COUNCIL
A group that is thought to exist in opposition to the White Council. Despite Harry's suspicions, there has never been any direct evidence for the existence of the Black Council or for any members. Harry referred to them as "The Black Council” during a discussion with Ebenezar McCoy in Proven Guilty. In White Night, Carlos Ramirez called them "The Black Hats”, but agrees he likes the Black Council better. In the same novel, Harry overhears Vittorio Malvora and Madrigal Raith talk about "The Circle", which may be the name the Black Council uses to refer to themselves.
There is much speculation as to who may be a member of the Black Council. Current suspects include:
a Denarian (possibly Thorned Namshiel)
a member of the Senior Council
Samuel Peabody
the Naagloshii
Madeline Raith
Madrigal Raith
Vittorio Malvora
Cowl
Gregori Cristos



Vampires

THE RED COURT
The Red Court of Vampires are less human-like than the White Court. Instead they are slimy bat-like creatures hidden behind incredibly sensuous human costumes (made of an outer skin). It is revealed in Changes that the oldest and most powerful red court vampires are capable of wearing any flesh mask (that is, turn into any human), and that their flesh masks can fully protect them from the sun, so that they can walk about in broad daylight. They use these costumes to trick their prey into being more comfortable and to hide in plain sight. They are incredibly strong and fast, and can shake off any injury quickly. The Red Court is vulnerable to sunlight and to having their bellies cut open, which can spill the blood they have drunk and eventually kill them. Their saliva contains a potent magical narcotic which gives the prey a euphoric feeling and is highly addictive, allowing the Red Court to control their victims rather easily. The narcotic lowers the victim's inhibitions while dulling the pain of the vampire's bite. Addicted humans have been shown to go to great lengths to protect their vampiric masters, and willingly provide information from the mortal community as needed.

The Red Court is also capable of transforming ordinary humans into vampires in a two-step process: the human is first infected with the vampiric thirst for blood (gaining supernatural speed, strength and endurance in the process) and then completes the change into the demonic form upon killing a human victim in their first feeding. Infected humans with sufficient strength of will have been known to refrain from feeding for an indefinite length of time (magical bonds, regular exposure to sunlight, and avoiding physical intimacy all help), but no cure has yet been found for the "half-vampire" infected state. It is intimated that the Faerie Queen Mothers, or a being of similar power, could cure, or rather completely destroy, the vampiric infection with a magic known as an Unraveling (see Summer Knight). Their hunger for blood makes controlling their emotions very difficult, and when in a situation where emotions run high (such as during a fight or when engaged in physical intimacy), it is much easier for them to lose control.

The Red Court is highly organized in a feudalistic system with a King at the top, followed by Dukes and other ranks. The Red Court began a war against the White Council in response to Harry's actions in Grave Peril, and the war is a long-running plot thread, continuing through subsequent books with the White Council on the defensive and struggling against the Red Court and their allies, while being assisted only by a few smaller allied organizations and reluctant help from the Faerie world.

In the events described in White Night, the White Court of Vampires, headed by Lara Raith and her figurehead father, the King of the White Court, urged that there be a peace between Wizards and Vampires. In Turn Coat, it is confirmed that the Vampire Courts are just "catching their breath" in order to attack again. Also in Turn Coat, it is stated that the Red King is an incredibly powerful vampire who has lived nearly four thousand years.

THE WHITE COURT
This Court is the most human-like group of vampires. They are similar to succubi and incubi, feeding off the emotions and life force of their prey. They are born to their vampiric state, rather than being created (as is the case with Black and Red Court). They are for all intents and purposes human until their vampirism manifests sometime around the age of their maturity. As with the Red Court, their first feeding (with its subsequent and almost inevitable kill) usually marks their full transformation. However, under specific circumstances, individuals descended from White Court vampires may curtail their transformation into vampires; see Blood Rites.

There are different Houses within the White Court, each comprising a close-knit family. There is much in-fighting between the Houses, but House Raith is considered to be the most powerful. The Houses are mainly distinguished by their choice of emotion to feed upon, but this has been represented as a strong preference rather than a restriction.

Those of House Raith are sexual predators, using their supernatural good looks and psychic aura to attract both men and women. During intercourse, or any direct physical contact where emotions like lust are heightened, they feed off their prey. Victims of the feedings of House Raith grow to enjoy the experience and become bonded to their predator like a drug addiction.
House Malvora's members feed off fear. Most prefer very strong fear such as that of being in a potentially deadly situation, but some (such as Thomas's cousin Madrigal) satisfy themselves with smaller scares like those created by horror and slasher movies, of which Madrigal was a writer and director.

The vampires of House Skavis feed off despair, preferring to drive a victim into the depths of depression and in many cases driving them to suicide.

The White Court is not endowed with as much physical strength as the Red or Black courts under normal circumstances; usually, their physical performance levels (standing jump heights, endurance and so on) are slightly better than those an ordinary human of equivalent size and health, but they can channel unused emotional energy as fuel for performance boosts of limited duration. On the other hand, they make up for it by having far fewer vulnerabilities. Sunlight and symbols of faith do not harm them at all (Thomas feels "uneasy" at the thought of entering a church, but this is possibly due more to his own guilt than any objective vulnerability, as he was in fact able to enter the church). Their power derives from an internal demonic essence they call the "Hunger" which acts like a battery. If they refrain from feeding for too long, the "Hunger" drives them into a frenzy where they must feed (almost always killing their victims), and can drive them permanently insane. When needed, they tap this store of energy to augment their strength, speed, resilience, and healing ability far beyond normal; while doing this, they radiate waves of cold (possibly an illusory reaction of normal humans to their energy sink), their skin whitens, and their eyes turn an unnatural silver. White Court vampire blood is pinkish instead of red and has an euphoric effect if ingested.

Their largest weakness is true love: people who are, or have recently been, in real, affectionate and sacrificial love are highly resistant to White Court control, and can even physically burn and blister vampire skin. Also, White Court vampires are born, not turned like Red and Black Court vampires; if the offspring of a White Court falls in love with someone that feels the same way before feeding for the first time, the love can destroy the demonic side before it can manifest allowing the person to live a normal, mortal life.

Unlike the other courts, the White Court prefers to avoid direct confrontation. They are a court of schemers and prefer to stab each other in the back in exquisitely detailed plots to impress the others in the Court, to the extent that direct confrontation is looked down upon as socially damaging. At the moment Thomas's father is, in name only, the King of the White Court. In reality, Thomas's older sister Lara is in charge, pulling the strings from the background to keep up appearances.
As of White Night, the leaders of the Malvora and Skavis houses were killed in the White Court coup in the Raith Deeps caused by Vittorio Malvora. This has left Lara with a larger, if less challenged, power base in the White Court.

THE BLACK COURT
The Black Court comprises the most well-known kind of vampire, the reanimated bloodthirsty corpses popularized by Bram Stoker's Dracula. In fact, in the Dresdenverse, the publication of that book at the behest of the White Court is believed to be the primary cause of the Court's downfall, as Stoker supposedly published the book as a "how-to" manual to hunt the Black Court. Black Court vampires still inhabit the human bodies that they lived in before they were turned into vampires, with the only difference being their bodies rotting like zombies in the time that they have been undead. Black Court vampires possess all the classic strengths and weaknesses of Stoker's Dracula: they can lift and throw cars with one hand and crash through concrete walls without harm; but must sleep in their native soil and fear garlic and objects of faith. Sunlight, while deadly to younger members of the Black Court, is merely an inconvenience to older members, weakening them significantly, as in Stoker's novel. Mavra, an ancient Black Court vampire, has demonstrated the ability to use magic in the same way wizards do.

The Black Court is currently the smallest and (politically) weakest of the Courts, although those few who survived the purges caused by Stoker's book are among the strongest and most cunning monsters in the world by virtue of sheer Darwinian necessity. They also have the ability to enthrall humans to be passive and submissive, and cultivate "Renfields" (another Stoker reference and similarity to Stoker's Dracula). Where thralls may have their minds restored with minimal lasting effects, Renfields are thralls that have been altered to the point of psychosis, and their minds are too far gone to be returned to normal. A Renfield has had his strength and agility augmented and will kill in a berserker frenzy until put down. Until let loose by their controlling vampire, a Renfield will appear as a normal thrall in a trance-like state, however their true nature can be seen with a Wizard's Sight.

WEREWOLVES

THE ALPHAS
No set name for them. The Alphas are the most famous group of werewolves. They are a team of College aged kids who's only magical talent is transforming into large wolves. They don't need a full moon and they keep their Human minds in wolf form. They are a formidable ally to Harry Dresden

HEXENWOLF
Not an actual transformation. By using a belt or some other magical item, the person goes into a feral state. They are in a mental state not unlike a lupine.Their power and agility grows and they become a wolf without actually turning into one. The main drawback of this method is that it is highly addicting.

LOUP-GAROUS
The classic werewolf. These werewolves have been intentionally cursed by someone, usually a very powerful sorcerer, demon lord, saint, or one of the Faerie Queens to be possessed by a wolflike demonic entity at every full moon.They become near-mindless killing machines with supernatural speed, strength and ferocity. They recover from injury almost instantly, are immune to poisons as well as any kind of sorcery that attacks the mind. They can only be killed by a weapon made from silver which has been inherited—not just purchased. The curse of the loup-garou can be hereditary if the one who placed the curse specified it as such. Usually the person afflicted with the curse is aware of their condition and will have enough sense to isolate or shield themselves from society to prevent the horrible damage they would inflict on the rest of the people with the next full moon. As such, Loup-garou attacks on the populace are thankfully rare. Only one has ever been encountered in Chicago.

LYCANTHROPE
A lycanthrope is someone who is a natural channel or medium for a spirit of rage. The lycanthrope is born with this ability; it does not allow them to physically change into a wolf, but grants them a beast-like strength. When this spirit takes over, the lycanthrope becomes stronger, more aggressive, and more resistant to pain, injury and sickness. They heal wounds rapidly and tend to congregate in groups much like packs with an Alpha leader. Although harder to hurt or kill than an ordinary person, lycanthropes can be killed with ordinary weapons.

Faerie Courts

SUMMER COURT (SEELIE)
The Summer Court is the more warm and caring side, but is just as scheming as its Winter counterpart. Summer faeries typically are more nurturing of mortals, but this is not always true. They are associated with the element of fire. Their lands in the Nevernever are bright, sunny, warm, and lush with vegetation. Most of the lesser creatures of Summer are typically not malicious, but can seem so when they involve themselves in mortal affairs. It is important to note that the Summer Court is not inherently "good", and that victory over Winter is not a desirable outcome. As Bob explains to Harry, such a triumph would result in an era of rampant growth, "especially if you were an Ebola virus."
The current Summer Queen is Titania, the Summer Lady is a former changeling named Lily, and the Summer Knight is a former changeling (half-fey) named Fix.

WINTER COURT (UNSEELIE)
The Winter Court is colder and much more merciless than its Summer counterpart. The lands of Winter resemble a tundra or frozen wasteland, with the center being Arctis Tor, a massive fortress made of black ice. Some of the lesser creatures of Winter include trolls, goblins and fetches, spirits which feed on the fear of others.
The current Winter Queen is Mab, the Winter Lady is Maeve, and the Winter Knight is Harry. Harry's godmother, the Leanansidhe, is also a very powerful member of the Winter Court.
Harry currently owes Queen Mab one more 'favor' in order to free himself from his obligation to the Sidhe, although Mab has mentioned that by taking up the Mantle of Winter Knight, Harry has freed himself of any previous obligations to her. Three times she has asked Harry to take up the mantle of Winter Knight, which Harry has refused because (among other reasons) a Winter Knight can only abandon their title through death. Recent events have suggested that Queen Mab may be going insane which is causing a great deal of uneasiness among the sidhe and magical community. It is possibly due to the gift that she took from the Leanansidhe, Harry's Faerie Godmother.


WYLDFAE
The Wyldfae are creatures of Faerie which do not belong to either Winter or Summer. Most of them do freelance work instead, capable of choosing whichever side they want in a given conflict. During full-scale conflicts, the Wyldfae feel a "calling" which drives them to choose one side or the other. If they are forced to choose sides in a war between Summer and Winter, they will align themselves with the faction most appealing to their personalities. Therefore, the nastier and more murderous aid Winter over Summer. There is no direct leader of the Wyldfae, although the being known as the Erlking or Elfking is probably the closest counterpart. He is a Faerie at least as powerful as Mab and it is said that he is King of the Goblins. He can be summoned by ritual to Earth in order to lead "The Wild Hunt", a massive predatory stampede in which the Erlking calls all nearby beings (mortal, supernatural, faerie, or otherwise) who consider themselves hunters to join him in his charge. The Wild Hunt will kill anything in its way unless it joins the hunt. The Erlking is one of two Faerie Kings. These Kings are Wyldfae on the fringes of their respective Courts, Winter and Summer, and therefore generally are not known as Powers within the Courts, despite being feared as peers of Titania and Mab.

The Order of the Blackened Denarius
The Denarians are unions of a human host and one of the Fallen. There are thirty such Fallen, each bound to a tarnished silver Roman denarius which bears its respective Fallen's sigil; the thirty denarii represent the thirty pieces of silver paid to Judas Iscariot, and may possibly be those very coins. Once a human has physically touched one of the Blackened Denarii, the Fallen bound to it is free to communicate with its new host, able to bestow knowledge, physical prowess, and magical ability, for as long as the host maintains possession of the coin.
If the coin is merely touched briefly and not actually picked up, a shadow copy of the Fallen is put into the hosts mind to tempt it to pick up the coin completely and finish the bonding. It is not nearly as powerful as the original, but even this mental copy is capable of extreme power, such as casting life-like illusions (for the possessee only). It also possesses all the knowledge of the original - a heavy temptation in itself. Once the coin is taken up, though, the shadow is no longer needed and vanishes.
The amount of influence a Fallen chooses to exert over its host appears to vary—in the case of Ursiel, the Fallen had completely taken over the host body, and kept the host's soul tortured and trapped. In the case of Nicodemus and his Fallen, Anduriel, the two work in what appears to be a mutually beneficial partnership. It appears that the Fallen who dominate their host's soul are less powerful than those that work with their hosts. This is most likely due to the issue of free will, since the ones that deprive their hosts of it are unable to draw on as much power.
In all cases, however, the free consent of the bearer is necessary to permit Fallen influence. Harry himself resisted the shadow of a fallen angel (Lasciel) for several years, drawing sparingly on its power only to ensure their mutual survival or when no other choice presented itself. This extended stay led the shadow to gain a measure of free will of its own, eventually sacrificing itself so Harry could survive a debilitating psychic attack.
If the Fallen has not completely overtaken its host, it appears that the host is able to consciously free himself or herself from the influence of the Fallen, simply by abdicating the power it provides and surrendering the Denarius. In the case of Quintus Cassius, a Denarian bonded with Saluriel, Cassius surrendered the coin to Knights of the Cross to avoid execution. Sanya admits to having once been a member of the Order, but he surrendered his Denarius freely prior to becoming a Knight of the Cross.
The Knights of the Cross were founded specifically to save people from the Fallen, and will almost always become involved (often by seeming random chance) in any situation that requires confronting one or more of the Denarians.
If the host of the Fallen is a wizard or magic-user of some sort, as most of those shown have been (although it is not clear if it happened before or after they became hosts), one way to be free of the Fallen is for the host to put aside magic forever and give up the coin.
Several of the coins are currently in the possession of the Knights of the Cross, the Church, and/or the Venatori Umbrorum. These coins are kept in heavily warded boxes in secret locations. However, Nicodemus and others have proven themselves adept at retrieving the coins, whether by assault or treachery, making the Knights' task a never ending one.
Beginning in Proven Guilty, when evidence suggested that Hellfire had been used to assault the Winter Fay's fortress of Arctis Tor, suspicion began to rise that the Denarians were in league with the "Black Council". In Small Favor, it is revealed that Nicodemus, the Denarian's de facto leader, was unaware of this, and that the Knight or Knights who have been aiding the Black Council are doing so without his approval (he personally considers the Council a threat to his own plans and in fact may be fighting against them). Currently, the most likely suspect for the Black Council's mole within the Knights of the Blackened Denarius is Nicodemus's wife, Tessa, who stole eleven of the thirty coins for herself and fled, abandoning Nicodemus and his followers. Nicodemus himself is aware of this treachery, but was attacked and nearly killed by Harry before he could act on the knowledge.


Last edited by SeanHiruki on Thu Mar 31, 2011 3:43 pm; edited 1 time in total
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Post  SeanHiruki Mon Mar 21, 2011 7:33 pm

THE SEVEN LAWS OF MAGIC
The Laws of Magic are a set of rules governing wizards in the fictional world of wizard Harry Dresden. Developed and enforced by the White Council, the Laws of Magic are primarily intended to guard against the misuse of magic by wizards against humans.
Wizards deemed to have violated any of the Seven Laws are termed warlocks. All of the Laws carry a death penalty, to be carried out by a Warden of the White Council. But in some instances a form of probation, the Doom of Damocles is rendered instead. Under the Doom, a wizard is openly under the suspicion and scrutiny of the White Council and any further infractions will automatically warrant execution. Furthermore, the White Council has one of its members, not to be known openly, appointed to the position of Blackstaff. The Blackstaff has the distinction of being able to break the Laws on a discretionary basis in order to prevent the Laws from becoming a liability against the White Council.
The Laws are:
Thou shalt not kill by use of magic. A plea of self-defense is allowed in mitigation, though it seems to work only rarely. Wardens often wield swords when detaining and executing warlocks to avoid a technical infraction of this Law. At several points in the series, however, Wardens have used lethal magic against human wizards; it is possible that Wardens are allowed some latitude in the heat of combat, as obviously in battle they are employed with the consent of the Council, or rather this is an extension of the latitude of self-defense. The use of magic to kill non-human beings, on the other hand, is lawful; a wizard may, for example, use magic to kill a vampire, a ghoul or any being of the Nevernever without breaking this Law.
Thou shalt not transform others. See also shapechangers.
Thou shalt not invade the mind of another. During an attempt on his mind, Harry makes the comment that because of its outlaw status, research into mind magic is remarkably limited and as a result, training to resist such invasions is very basic. Molly Carpenter broke this Law.
Thou shalt not enthrall another. Enthrallment is the term for magically dominating another through binding their will to one's own. It is not the same as compelling non-human beings through arrangements or exchanges; if the wizard does not actually control the being's mind through magic, the Law is not broken. It is implied that this is one of the Laws which extends to wizards acting upon denizens of the Nevernever. Justin DuMorne broke this Law, having enthralled Elaine with intent to enthrall Harry.
Thou shalt not reach beyond the Borders of Life. This Law prohibits both research into and the practice of necromancy, described as the summoning, binding and exploitation of the unwilling dead. The Law applies specifically to human necromancy, though it is implied that the distinction for use upon animals is all the same frowned upon. It is unknown if this rule would apply to dead non-human sentients, as most inhabitants of the Nevernever are ectoplasmic and not of flesh. Harry Dresden notes that Black Court vampires are vulnerable to necromancy in an unspecified fashion, and it is unknown if such use would constitute a breaking of the Law.
Thou shalt not swim against the Currents of Time. This prohibits any attempt to change the past through temporal manipulation for fear of paradoxes. Even magical prediction is frowned upon except in the vaguest, most general forms. It is stated, however, that some beings in the Dresdenverse exist in the past, present, and future at once, and that such beings can be dangerous for this reason.
Thou shalt not seek beyond the Outer Gates. What the "Outer Gates" are is unknown, but the implication is that they mark the furthest boundaries of Dresden's multiverse. Beings from beyond the Gates are known as Outsiders, and are among the deadliest known threats to humanity – their existence itself is antithetical to the universe. May or may not be related to the Gatekeeper, a mysterious member of the Senior Council. The Dresden Files RPG has expanded upon this law in its publications, establishing that is illegal to attempt to even learn anything about what lies beyond the Outer Gates, though it acknowledges that there is obviously some grey area here or the Wardens wouldn't know what to look for.
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Post  SeanHiruki Mon Mar 21, 2011 7:58 pm

PLAYABLE RACES
Human (Normal)
Human (Wizard)
Human (Minor Talent)

Vampire (Red)
Vampire (White)
Vampire (Black)

Werewolf (Alpha)

Lycanthrop

Hexenwolf

Demon (Blackened Denarius)

Faerie (Seelie)
Faerie (Unseelie)
Faerie (Wyldfae)
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Post  Cracklord Mon Mar 21, 2011 8:03 pm

Could I play, say Randall Flagg, the walkin' Dude? Or some out of context problem like that? Because I've read the Dresden Files, and find the later ones are not nearly so good. Someone really needs to inject chaos to the mix.
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Post  SeanHiruki Mon Mar 21, 2011 8:29 pm

Go for it. Just post the profile.
And I love every book so far. From the sound of it, you will get what you asked for. Butcher is planning a Apocalyptic Trilogy at the end. All of the novels are leading up to something MAJOR. I personally cannot wait.
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Post  Cracklord Mon Mar 21, 2011 9:05 pm

I'm hard to please. And by book twelve it's gotten too...
Well, it's like he's writing it with a checklist.

Anyway, here we go:
The Dresden Files: Caught in the Undertow Image_gallery?uuid=9beacfe7-a6ce-4ea7-bd53-f1a0eacb7d88&groupId=1727996&t=1293454386556
Name: Hard to make plain, I'm a man of many handles, partner. But Randall Flagg, Walter O'Dim, Richard Fannin, Walter Padick, Marten Broadcloak, Russell Faraday, those'll do for now. When a name won't do, well how about the Walkin' Dude, The Dark Man, The Ageless Stranger, The Man In Black, The Devil's Imp, Old Creeping Judas, The Man with No Face, The Boogyman, The King of Nowhere. Those fit me just fine as well.
But I picked up a few other names, names people give me when they start to guess just who I really am. Names like Astaroth, Anubis, Setti, The Interloper, Beelzebub, Nyarlathotep and Old Man Chaos. Even Merlin, though that one I can't says true.
But my favorites always been Legion.
Age: Well, that's a good question too, and one I'm not going to answer. I'm close to thirty at the moment, but I've been around for a long, long year. I done it all, and seen it all, you best believe it. Here, and everywhere else.
Gender: Not so hard to guess, that one. I'm a man.
Race: I'm human enough, I drink, eat, smoke and fuck. 'Course, I don't sleep, I don't die, and I don't have a belly button or any lines on my hands. Good luck figuring it out, you're the detective ain't'cha?
Rank: I don't run anything. I'm the guy who has the good ideas, gets it really started, then walt out ten minutes before the police arrive. At least, most of the time. Sometimes I do, just to shake things up. But not this time.
Skills and Spells: Magic? You call that magic? That's bastardized physics, not magic. Want to know what I can do? I can fly, I can bring back the dead, I can know the secrets of a mans heart, and I can cross worlds with naught but these worn out cowboy boots on my feet. And if you eat my salt, that means I own you. And if I own you, you're mine. 'Course, I lie a lot to. Maybe I'm just using smoke and mirrors. Good luck finding that out as well.
Weapons: Ha ha. No. Course, you make me mad and I can change you into a cockroach and step on you, or turn you into the mouse and gobble you up.
Personality: Pure evil. Nicodemus ain't out of the nursery next to me. I know everything. I know who you are, and I can give you everything you want. And all you have to give me, is the little thing you call a soul.
I know more then I'm letting on, and I let on a great deal.
'Course, I'm quite the charmer, and I don't take myself too seriously like some men I could mention. i like a good laugh as much as the next man. I just appeal to the worst in people.
Bio: You got all week? Didn't think so. Besides, I work better when you don't know what I'm up to. What's puzzling you is the nature of my game.
Well, if you must know, I don't remember. At some point I just 'became' — although I can remember being a Marine, a Klansman, and a Viet Cong member, as well as having a hand in the kidnapping of Patty Hearst, and I gave Manson a hand that one time. Hell, I'm part of the black millitiants, The KKK, The anarchists and the American Nazi Party, and they all listen to me. What can I say? I've been busy. What am I up to right now? I'm going to kill the whole god-damn White Council, just because I can. How's that for a start?



While I'm pushing my luck, how about Mr Wednesday as well? And I bet I could get Industrious to play Nicodemus...


Last edited by Cracklord on Mon Mar 21, 2011 9:26 pm; edited 4 times in total
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Post  SeanHiruki Mon Mar 21, 2011 9:12 pm

Looks great. Not too sure about Wednesday. Odin is already IN the Dresdenverse anyway. And that would be AWESOME. I needed someone to play Nicklehead. I might play Cowl.
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Post  Cracklord Mon Mar 21, 2011 9:15 pm

Call that Odin? that was the worst part of the book, it's like something out of Percy Jackson.

Of course, that doesn't really matter, does it? Even in American Gods Wednesday is only a fragment. He is me, but I am not him.

And you're sure you want to approve Randall Flagg? I won't give you another chance to say no... Twisted Evil
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Post  SeanHiruki Mon Mar 21, 2011 9:32 pm

I disagree with you on that. Whatever, your opinion. Also I'd rather have actual Original characters and Dresden characters. Existing characters from other media complicate things in single universe RPs. Too many conflicting powers. Like how the Dresden version of magic is shades different from magic in other media.
You know, you just saying that makes me reluctant. I don't know the character very well, so I don't know how over powered he will be

And are you going to play Lara?
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Post  Cracklord Mon Mar 21, 2011 9:53 pm

Well I'd better drop Randall then, as he's Stephen King's character. But yeah, I'll keep up Lara.
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Post  SeanHiruki Mon Mar 21, 2011 9:58 pm

Alright. Sorry you could not use him, man. Maybe I'll make a novel multi-verse rp sometime. So yeah, go ahead and post Lara's profile. If you want to take another character along with her you can.
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Post  Cracklord Mon Mar 21, 2011 10:03 pm

Well, Flagg having powers that magic says should be impossible as well is part of his character, but he's probably a bit much for Dresden to deal with, now that I think of it.
I'll put up Lara's profile soonish.
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Post  SeanHiruki Mon Mar 21, 2011 10:12 pm

Alright sounds good. Don't worry if you cannot find a good picture.
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Post  Cracklord Mon Mar 21, 2011 11:29 pm

I had a thought.

Room for Johnny Marcone?
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Post  SeanHiruki Mon Mar 21, 2011 11:45 pm

Fuck yes there is. I added him to the list of needed characters. Added a lot of characters to the list
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Post  Cracklord Tue Mar 22, 2011 12:43 am

Lara Raith
The Dresden Files: Caught in the Undertow Lara_Raith_by_dauntingfire

Name: Lara Raith
Age: Early twenties
Gender: Are you blind?
Race: White Court Vampire
Rank: The current leader, although her father is the figurehead.
Skills and Spells: A psychic vampire, she feeds on lust. It doesn't even need to be directed to her, though it's easier to take if it is. Furthermore, she stimulates those feelings to almost uncontrolable levels by her merest presence. However, love hurts her in the way faith hurts Black Court vampires.
She has considerable skills in combat, both with firearms and with japanese weaponry, though she prefers not to let things degenerate into fistcuffs. Furthermore, she can use the lust she has in her to go temporarily super-powered, however this consumes her reserves at a rate she cannot sustain for long.
But her greatest power is her skill in manipulations, she can turn most situations to her advantage with very little effort.
Weapons: She uses a katana, and high tech firearms.
Items: She has thre resources to aquire almost anything she wants for the situation.
Personality: She is incredibly sensual just as lethal. Her strong personality and will allow her to gain power among the White Court. Lara is incredibly ambitious and seeks to further her position, and safeguard what she already has.
Her word is her bond.
Appearance (Picture or description): She's the most beautiful woman you have ever seen. And you're not even sure why, when you try to consider her atributes individually she isn't inhumanly so, and yet she most definitely is. Always wears white.

Johnny Marcone
The Dresden Files: Caught in the Undertow Dresden_Files__Johnny_Marcone_by_dauntingfire

Name: 'Gentleman' Johnny Marcone
Age: Mid-fourties to early fifties.
Gender: Male
Race: Human. Though Dresden would hotly protest at that.
Rank: Crime boss, who controls the majority of organized crime in Chicago. And what he does not control, he does not want.
Skills and Spells: He is a very, very good fighter. By human standards. And he's crazy prepared.
Weapons: Whatever he needs, he can get.
Items: Same as weapons. He even hires independent contractors to take care of problems he has involving magic.
Personality: Unfettered. He's like a tiger.
Appearance (Picture or description): Looks like a sports dad.


Last edited by Cracklord on Tue Mar 22, 2011 8:41 pm; edited 3 times in total
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Post  SeanHiruki Tue Mar 22, 2011 6:49 am

Oh nice. Those pics are a good find
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Post  industrious Wed Mar 23, 2011 1:06 pm

Cracklord, you haven't read Changes, have you? Additionally, Even Hand. Short Story from Marcone's own point of view. Takes place right before Changes.

"A successful murder is like a successful restaurant: ninety percent of it is about location, location, location."

Also...


The Dresden Files: Caught in the Undertow Nicodemus_Archleone_by_thesheperder

Name: Nicodemus Archleone
Age: Roughly two thousand, give or take a few decades.
Gender: Male
Race: Human. The worst possible definition, anyway. Worse than Marcone; Marcone, at least has a sense of twisted honor.
Rank: Let's see...Leader of a faction of the Order of Blackened Denarius. Freeholding Lord in the Unseelie Accords. Ancient foe of the Knights of the Holy Cross.
Skills and Spells:
  • Swordsman: As good as only a man with two thousand years of practice can get.
  • Has at least a minor talent in evocative magic. Two thousand years will make even the most untalented man have some passing talent. Also, Hellfire.
  • Ritual Magic: Enough skill to call upon the devil himself, and bind the living repository of human knowledge. Has also waylaid angelic messengers sent to the highest levels of the Church.
  • Living shadow: his shadow can strangle people/bind them, and allow him to fly. Has been described as feeling colder than ice, and has blocked Dresden from his magic before.

Items:
  • The Noose of Judas Iscariot: grants total immortality against any harm except that from the noose itself. Also allows him yearly access to the curse of Barabbus, which allows him to take the life of any individual on the planet.
  • Coin of Anduriel: allows use of Hellfire, access to the knowledge of a Fallen Angel, an alternate demonic form...
  • Coin of Lasciel: Acquired from a corrupt Church official.
  • Thorned Manacles: handcuffs that prevent any wizard from using mortal magic.
  • An entire country's worth of devoted followers, all of whom are willing to die for him. Also, they have no tongues.
  • Hellhounds. At least a few kennels worth.
  • Wealth. Two thousand years worth of compound interest and investments. He could probably buy the United State's current debt(or a respectable fraction of it).

Personality: Charming. Polite. A family man. A planner. And utterly and completely evil.
Appearance:

He wore a tan trench coat, casually open. His clothes were tailor-fit to him and looked expensive. A slender grey tie hung loosely around his throat. He was a man of medium height and build, with short, dark hair streaked through with an off-center blaze of silver. His expression was mild, amused, and his dark eyes were half-closed and sleepy-looking. He spoke English with a faint British accent. - Death Masks.

Partial Body Count: More than a hundred Knights. More than a thousand priests, nuns, monks. Three thousand men, women, children. And those are only the ones listed in the pages recovered from the destroyed archives. Only two Knights have ever faced him and survived.


Last edited by industrious on Sun Apr 03, 2011 2:40 pm; edited 1 time in total
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Post  Cracklord Wed Mar 23, 2011 4:53 pm

Yes, as a matter of fact I have.
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Post  industrious Wed Mar 23, 2011 5:38 pm

And it wasn't chaotic enough for you? Suspect

Also, art from the comic. Gentlemen...Marcone.

The Dresden Files: Caught in the Undertow The_Dresden_Files_vol_2_by_ardian_syaf
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Post  Cracklord Wed Mar 23, 2011 5:43 pm

It had plenty of confusion, with plot points being unveiled with little to no buildup and all sorts of sudden changes, but that's not the same as chaos.

Thanks for that. Really has a presence, doesn't he?
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